  ___|           |              _|                       |     
 |      __| _` | __|  _ \  __| |    _` |  __|  _ \       |  __|
 |     |   (   | |    __/ |    __| (   | (     __/   \   | |   
\____|_|  \__,_|\__|\___|_|   _|  \__,_|\___|\___|  \___/ _| _)
<by:C_A_P>



Map Name: Craterface Jr. 
Map Author: C_A_P 
AI Author: Switek 
E-Mail: Chris@apprentice.com 
Map Size: 8x8 
Tileset: Unique - Desert/Moon
Players:  2
Memory: 16 mb 

Tools Used: Bryce3d, Annihilator 1.5, Photoshop 4.1 , Gafbuilder
 

********** - Release Notes - **********

There are two files included in the zip file: 

Craterface Jr.ufo - map itself
lunamins.hpi      - Custom Features 

For the map to run properly, you MUST have BOTH files in your 
x:\cavedog\totala folder
(where 'x' is the drive letter that is appropriate for your system)


-----------------------------------------------------------------------
*********Gameplay 

There are just enough metal deposits on the ground to get you up and going..but you will most certainly have to go after the resources in the sealed craters to defeat your opponent. The craters provide protection from level one grunt rushes, but are not completely protected. 

NO LAND VEHICLES (including your commander) can cross the  walls of the sealed craters. The only way to get inside the sealed craters is to use air vehicles. Since there is no room to porc inside the craters , and no land units can move in or out of them, you stil must build the bulk of your base outside of the craters, which leaves you vulnerable to land attacks. The map lends itself to a great mixture of units, as you will need land and air to do well, using one or the other exclusivly will surely lead to your death.

AI: The AI for this map was developed by Switek. It is not overpowering, it will give you a good little battle. I put 4 starting locations on the map, but realisticly its too small for 4 people. If you play 4 ai's, it will be a fun game, but its liable to get kinda tight and the game is apt to be pretty short. 

 



**********Other Stuff 
If you have problems with TA saying it can't find a feature, e-mail me or msg me on ICQ and i can help you out...i know of a few workarounds that will get you up and going. 

If you plan on using the features or sections in your own maps, please make sure that you 

a: include the feature file (lunamins.hpi) with your map file
b: mention me/TADD somewhere in your readme (just make sure its something nice ;)

The full Luna tileset will be out soon, along with the addon for Evergreen. 


Thanks goes out to everyone who gave me input (you know who you are)
Thanks to Kinboat for his hard work creating Annihilator and Gafbuilder...




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  Total Annihilation Design Division 
  Http://tadd.annihilated.org      
  Email: tadd@annihilated.org


 
